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Dev Post #5

Trigger System

Triggers are basically game objects placed in the Scene which don't have colliders and but are are responsible for some functionality when something interacts with it. By interaction here, it is meant when a specific thing enters the bounds of the Trigger or exits the bounds of the trigger.


Such Triggers play very important roles in all games as placing them strategically can help in which the developers want to happen when the Player crosses a certain area. In our game, we are using these triggers for various reasons such as playing background music, playing Monster sounds, popping up tool tips, etc. Level designers on our team specifically chose certain spots for placing these triggers as their location is very important to make the game feel real.


Below is an example of a Sound Trigger which basically plays Background music as soon as the player passes through it:



Here is an example of a Light Flicker Trigger which activates a process which randomly switches off and on the affected light to give it a scary feel:


You will get through a lot more of these and different events will be triggered according to different types of triggers placed throughout the level.






 
 
 

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