top of page
Search

Dev Post #7

Floor two has been textured and populated to give a true cat and mouse type challenge around the monster. Try to remember the directional signs that will orientate you around the floors as they will be important to finding KEY areas!

From our grey-blocked out level we now have added to the immersion and detail but adding 1k textures and props that break to give off a monster distracting sound.













There is plenty of room in each of the larger sized labs, lounges and offices to maneuver around the monster when he follows you. Also there are a few rooms that you may get trapped into by the monster so be careful and don't wonder into any room when being chased.

We have breakables in the form of ceramic bowls, mugs plates and glass beakers and flasks. when you need to distract the monsters attention try throwing these near its direction!




 
 
 

コメント


©2021 by Deep Silent Studio.

bottom of page